Artemis vs. The Design Of Everyday Things
Artemis
Jasmine Bashara never signed up to be a hero. She just wanted to get rich. Not crazy, eccentric-billionaire rich, like many of the visitors to her hometown of Artemis, humanity’s first and only lunar colony. Just rich enough to move out of her coffin-sized apartment and eat something better than flavored algae. Rich enough to pay off a debt she’s owed for a long time. So when a chance at a huge score finally comes her way, Jazz can’t say no. Sure, it requires her to graduate from small-time smuggler to full-on criminal mastermind. And it calls for a particular combination of cunning, technical skills, and large explosions—not to mention sheer brazen swagger. But Jazz has never run into a challenge her intellect can’t handle, and she figures she’s got the ‘swagger’ part down. The trouble is, engineering the perfect crime is just the start of Jazz’s problems. Because her little heist is about to land her in the middle of a conspiracy for control of Artemis itself. Trapped...
The Design Of Everyday Things
Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious -- even liberating -- book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. The Design of Everyday Things is a powerful primer on how -- and why -- some products satisfy customers while others only f...

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Fast-paced and engaging | 1 | |
Strong, relatable protagonist | 1 | |
Rich scientific details | 1 | |
Humorous dialogue | 1 | |
Unique lunar setting | 1 |
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Complex technical jargon | 1 | |
Uneven pacing at times | 1 | |
Limited character development | 1 | |
Less grounded than "The Martian" | 1 |
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Frequently Asked Questions
Artemis is likely a better choice for entertainment as it offers a fast-paced narrative, a strong and relatable protagonist, and humorous dialogue set in a unique lunar environment. In contrast, The Design of Everyday Things is more of an informative text focused on design principles and usability, which may not provide the same level of entertainment.
Yes, The Design of Everyday Things provides practical insights into product design and usability, making it a valuable resource for understanding how design affects user experience. Artemis, while entertaining, focuses more on a fictional narrative and character-driven plot rather than practical applications.
Artemis has a stronger focus on character development, particularly through its protagonist, Jasmine Bashara, who undergoes significant challenges and growth throughout the story. The Design of Everyday Things, being a non-fiction book, does not focus on character development but rather on concepts and principles of design.
For readers interested in science fiction, the rich scientific details in Artemis may be more engaging, as they are woven into an entertaining narrative. In contrast, The Design of Everyday Things offers valuable insights into design principles, but it may not captivate readers in the same way as a fictional story.
Artemis is more suitable for someone looking for humor, as it features witty dialogue and a humorous tone throughout the story. The Design of Everyday Things, being a non-fiction work, is more focused on educational content and does not aim to provide humor.
'Artemis' is a science fiction novel by Andy Weir that follows the story of Jasmine Bashara, a small-time smuggler in humanity’s first and only lunar colony. In her quest to get rich and improve her living conditions, she gets involved in a high-stakes heist that leads her into a dangerous conspiracy for control of Artemis itself. The novel is filled with scientific details, humor, and suspense.
Pros of 'Artemis' include its fast-paced and engaging plot, a strong and relatable protagonist, rich scientific details, humorous dialogue, and a unique lunar setting. However, some cons are the complex technical jargon, uneven pacing at times, limited character development, and it being less grounded than Andy Weir's previous novel, 'The Martian'.
The protagonist of 'Artemis' is Jasmine Bashara, also known as Jazz. She is a small-time smuggler living in Artemis, the first and only lunar colony. Jazz is ambitious and resourceful, willing to take on risky ventures to achieve her goal of becoming wealthy.
'Artemis' is written by Andy Weir, who is also the author of the bestselling novel 'The Martian'. Weir is known for his detailed scientific accuracy and engaging storytelling style.
The setting of 'Artemis' is unique because it takes place in humanity’s first and only lunar colony. The city of Artemis is vividly imagined and combines elements of a futuristic lunar environment with familiar aspects of human society, making for a fascinating backdrop to the story.
'The Design Of Everyday Things' is a book that explores the principles of good product design. It argues that many common usability issues stem from poor design that ignores the needs of users and cognitive psychology principles. The book emphasizes making controls and functions visible, using natural relationships, and applying intelligent constraints to guide users effortlessly.
The author of 'The Design Of Everyday Things' is Don Norman, a renowned cognitive scientist and usability engineer known for his contributions to the field of design.
'The Design Of Everyday Things' discusses several key principles of good design, including making things visible, exploiting natural relationships between controls and their functions, and using constraints intelligently to guide users towards the right actions.
'The Design Of Everyday Things' is considered a powerful primer on design because it provides clear, actionable guidelines for creating user-friendly products. It explains why certain designs frustrate users and offers practical solutions to make products more intuitive and satisfying to use.