After the Quake vs. The Design Of Everyday Things
After the Quake
An electronics salesman who has been deserted by his wife agrees to deliver an enigmatic package— and is rewarded with a glimpse of his true nature. A man who views himself as the son of God pursues a stranger who may be his human father. A mild-mannered collection agent receives a visit from a giant talking frog who enlists his help in saving Tokyo from destruction. The six stories in this collection come from the deep and mysterious place where the human meets the inhuman—and are further proof that Murakami is one of the most visionary writers at work today.
The Design Of Everyday Things
Even the smartest among us can feel inept as we fail to figure out which light switch or oven burner to turn on, or whether to push, pull, or slide a door. The fault, argues this ingenious -- even liberating -- book, lies not in ourselves, but in product design that ignores the needs of users and the principles of cognitive psychology. The problems range from ambiguous and hidden controls to arbitrary relationships between controls and functions, coupled with a lack of feedback or other assistance and unreasonable demands on memorization. The Design of Everyday Things shows that good, usable design is possible. The rules are simple: make things visible, exploit natural relationships that couple function and control, and make intelligent use of constraints. The goal: guide the user effortlessly to the right action on the right control at the right time. The Design of Everyday Things is a powerful primer on how -- and why -- some products satisfy customers while others only f...

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Frequently Asked Questions
'After the Quake' delves into the complexities of human emotions and relationships through a series of surreal stories, showcasing the intersection of the human and the inhuman. In contrast, 'The Design of Everyday Things' focuses on the principles of design and usability, emphasizing how product design impacts user experience. If you are looking for a deep, philosophical exploration of human nature, 'After the Quake' may resonate more. However, if you are interested in practical insights into design and usability, 'The Design of Everyday Things' would be more beneficial.
'The Design of Everyday Things' provides practical insights into design principles and user experience, making it a valuable resource for designers and anyone interested in understanding how to create user-friendly products. On the other hand, 'After the Quake' is a collection of fictional stories that, while thought-provoking, does not offer practical insights in the same way. Therefore, for practical applications, 'The Design of Everyday Things' is the superior choice.
'After the Quake' is a collection of six short stories by Haruki Murakami. The stories revolve around characters dealing with the aftermath of the Kobe earthquake. An electronics salesman who has been deserted by his wife agrees to deliver an enigmatic package; a man who believes he is the son of God pursues a stranger who may be his human father; and a mild-mannered collection agent receives a visit from a giant talking frog who enlists his help in saving Tokyo from destruction. These stories explore the deep and mysterious intersection of the human and the inhuman.
'After the Quake' is authored by Haruki Murakami, a renowned Japanese writer known for his unique blend of surrealism, magical realism, and contemporary themes. He is one of the most visionary writers at work today.
The main themes in 'After the Quake' include human vulnerability, the impact of natural disasters, existentialism, and the intersection between the human and the inhuman. Murakami explores how these events shape the characters' lives and their perceptions of reality.
'After the Quake' belongs to the genres of literary fiction and magical realism. The stories often contain surreal and fantastical elements that blur the lines between reality and imagination.
'The Design Of Everyday Things' is a book that explores the principles of good product design. It argues that many common usability issues stem from poor design that ignores the needs of users and cognitive psychology principles. The book emphasizes making controls and functions visible, using natural relationships, and applying intelligent constraints to guide users effortlessly.
The author of 'The Design Of Everyday Things' is Don Norman, a renowned cognitive scientist and usability engineer known for his contributions to the field of design.
'The Design Of Everyday Things' discusses several key principles of good design, including making things visible, exploiting natural relationships between controls and their functions, and using constraints intelligently to guide users towards the right actions.
'The Design Of Everyday Things' is considered a powerful primer on design because it provides clear, actionable guidelines for creating user-friendly products. It explains why certain designs frustrate users and offers practical solutions to make products more intuitive and satisfying to use.