Voodon & Juju vs. Mothman
Voodon & Juju
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Mothman
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Reviews
Reviews
Reviewed on 3/21/2025
With the recent balance change mothman became quite the unviable kaiju. Having it's HP at 2700 would have been fine IF IT COULD ABUSE IT'S HURTBOXES. But no, due to the nature of mothman's hurtboxes it is guarenteed to be a damage trade where it fails miserably. Although mothman has a versatile enough moveset it's HP is so detrimental to it that it removes any sort of ''versatility'' due to being either too risky to melee a kaiju or just not having the potential to win most trades when it does try to use them. What projectiles it has expire too fast. The 5th attack still does not have any sort of damage reduction while using it, making it all the more useless. (Genuinely don't see why people would play mothman if they're not unstable.) -MrAz
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Frequently Asked Questions
While both Voodon & Juju and Mothman are unique in their own right, Mothman has received criticism for its balance and viability in gameplay, particularly after recent changes that affected its HP and hurtboxes. Users have noted that Mothman's versatility is hindered by its low HP, making it less favorable in damage trades. In contrast, Voodon & Juju lacks user-generated feedback, making it difficult to assess its strengths or weaknesses in comparison. Therefore, if you prioritize gameplay viability, Mothman may not be the best choice, while Voodon & Juju remains an unknown entity.
'Voodon & Juju' explores the rich cultural and spiritual practices associated with Voodoo and Juju traditions. It delves into the history, rituals, and beliefs that shape these practices, providing insights into their significance in various communities.
Currently, there are no user-generated pros and cons available for 'Voodon & Juju'. However, it is important to consider that the understanding and appreciation of Voodoo and Juju can vary widely among individuals, and personal experiences may differ.
Currently, there are no user-generated pros for Mothman. However, the cons include its low HP of 2700, which makes it unviable as a kaiju. Its hurtboxes lead to unfavorable damage trades, and while it has a versatile moveset, the low HP limits its effectiveness. Additionally, its projectiles expire too quickly, and its fifth attack lacks damage reduction, making it less useful in combat.
The main issues with Mothman in gameplay include its low HP, which makes it vulnerable in battles. Players have noted that its hurtboxes guarantee unfavorable damage trades, and while it has a versatile moveset, the risk of melee combat is too high. Furthermore, its projectiles do not last long enough to be effective, and the fifth attack does not provide any damage reduction, rendering it less useful in competitive scenarios.
Some players find Mothman unviable due to its low HP and the nature of its hurtboxes, which lead to guaranteed damage trades that it often loses. Despite having a versatile moveset, the risk associated with melee attacks and the quick expiration of its projectiles diminish its effectiveness in battles. These factors contribute to a perception that Mothman is not a competitive choice among kaiju.