Mothman vs. Amorpesce
Mothman
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Amorpesce
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Reviews
Reviewed on 3/21/2025
With the recent balance change mothman became quite the unviable kaiju. Having it's HP at 2700 would have been fine IF IT COULD ABUSE IT'S HURTBOXES. But no, due to the nature of mothman's hurtboxes it is guarenteed to be a damage trade where it fails miserably. Although mothman has a versatile enough moveset it's HP is so detrimental to it that it removes any sort of ''versatility'' due to being either too risky to melee a kaiju or just not having the potential to win most trades when it does try to use them. What projectiles it has expire too fast. The 5th attack still does not have any sort of damage reduction while using it, making it all the more useless. (Genuinely don't see why people would play mothman if they're not unstable.) -MrAz
Reviews
Reviewed on 3/21/2025
Unfortunately for amorpesce it is a purely melee based kaiju just like hestatus, but it is nowhere near fast enough to be as effective. As most kaiju can run away from it and projectile/beam spam it to death. Maybe giving amorpesce a 25% projectile and beam resistance can help it's case? Then again it doesn't solve that it's a melee dps monster while also lacking in actual speed. Though the dash helps with this it's just amorpesce's misfortune of getting brought into a meta where beams and projectiles are more dominant then raw melee power. -MrAz
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Frequently Asked Questions
Mothman has been criticized for its low HP and ineffective hurtboxes, making it a less viable choice in combat. Users have noted that its moveset lacks the versatility needed to compete effectively. In contrast, Amorpesce, while also a melee-focused kaiju, has received a more favorable review, with users suggesting that it could benefit from projectile resistance to improve its performance against ranged attacks. Overall, Amorpesce appears to be the stronger option due to its higher rating and potential for improvement in the current meta.
Mothman struggles in combat due to its low HP and ineffective damage trades, leading to a perception of it being unviable. On the other hand, Amorpesce, despite being a melee-focused kaiju, has been rated higher by users, indicating that it performs better in combat scenarios. However, both kaiju face challenges in a meta dominated by ranged attacks, with Amorpesce needing speed improvements to enhance its effectiveness.
Currently, there are no user-generated pros for Mothman. However, the cons include its low HP of 2700, which makes it unviable as a kaiju. Its hurtboxes lead to unfavorable damage trades, and while it has a versatile moveset, the low HP limits its effectiveness. Additionally, its projectiles expire too quickly, and its fifth attack lacks damage reduction, making it less useful in combat.
The main issues with Mothman in gameplay include its low HP, which makes it vulnerable in battles. Players have noted that its hurtboxes guarantee unfavorable damage trades, and while it has a versatile moveset, the risk of melee combat is too high. Furthermore, its projectiles do not last long enough to be effective, and the fifth attack does not provide any damage reduction, rendering it less useful in competitive scenarios.
Some players find Mothman unviable due to its low HP and the nature of its hurtboxes, which lead to guaranteed damage trades that it often loses. Despite having a versatile moveset, the risk associated with melee attacks and the quick expiration of its projectiles diminish its effectiveness in battles. These factors contribute to a perception that Mothman is not a competitive choice among kaiju.
Currently, there are no user-generated pros for Amorpesce. However, some cons have been noted, including its purely melee-based combat style, which makes it less effective in a meta dominated by ranged attacks. Users have pointed out that Amorpesce lacks speed, making it difficult to compete against faster kaiju that can evade its attacks. Suggestions have been made to improve its viability, such as adding projectile and beam resistance.
Amorpesce is characterized by its purely melee combat style. This means it relies on close-range attacks to deal damage, which can be a disadvantage in battles against kaiju that utilize ranged attacks, such as projectiles and beams.
Amorpesce is often compared to other melee-based kaiju like Hestatus. However, it is noted that Amorpesce is not as fast, which limits its effectiveness in combat. Many kaiju can easily evade its attacks and counter with ranged options, making it less competitive in the current meta.
One suggestion for improving Amorpesce's performance is to give it a 25% resistance to projectiles and beams. This could help it withstand ranged attacks better and make it more viable in battles where speed and ranged combat are prevalent.
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