Mothman vs. Kageruy
Mothman
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Kageruy
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Reviews
Reviewed on 3/21/2025
With the recent balance change mothman became quite the unviable kaiju. Having it's HP at 2700 would have been fine IF IT COULD ABUSE IT'S HURTBOXES. But no, due to the nature of mothman's hurtboxes it is guarenteed to be a damage trade where it fails miserably. Although mothman has a versatile enough moveset it's HP is so detrimental to it that it removes any sort of ''versatility'' due to being either too risky to melee a kaiju or just not having the potential to win most trades when it does try to use them. What projectiles it has expire too fast. The 5th attack still does not have any sort of damage reduction while using it, making it all the more useless. (Genuinely don't see why people would play mothman if they're not unstable.) -MrAz
Reviews
Reviewed on 3/21/2025
Kageryu on release was just ''ok''. It's rock armor didn't offer much protection, however looking at the rebalanced kageryu it shows much more potential and promise. Having rock armor have a lunging variant while also making the armor significantly better was definitely what he needed. With some minor nerfs to adjust it correctly. -MrAz
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Frequently Asked Questions
Mothman has faced criticism for its low HP and ineffective hurtboxes, making it a less viable choice in combat. In contrast, Kageruy has shown significant improvement after rebalancing, with enhanced rock armor and a lunging variant that increases its potential in battles. Overall, Kageruy appears to be the stronger option based on recent feedback.
Recent balance changes have negatively impacted Mothman, as its low HP and ineffective moveset limit its versatility in combat. On the other hand, Kageruy has benefited from rebalancing, with improved rock armor and a lunging attack that enhances its defensive and offensive capabilities. This suggests that Kageruy is currently in a better position following the updates.
Currently, there are no user-generated pros for Mothman. However, the cons include its low HP of 2700, which makes it unviable as a kaiju. Its hurtboxes lead to unfavorable damage trades, and while it has a versatile moveset, the low HP limits its effectiveness. Additionally, its projectiles expire too quickly, and its fifth attack lacks damage reduction, making it less useful in combat.
The main issues with Mothman in gameplay include its low HP, which makes it vulnerable in battles. Players have noted that its hurtboxes guarantee unfavorable damage trades, and while it has a versatile moveset, the risk of melee combat is too high. Furthermore, its projectiles do not last long enough to be effective, and the fifth attack does not provide any damage reduction, rendering it less useful in competitive scenarios.
Some players find Mothman unviable due to its low HP and the nature of its hurtboxes, which lead to guaranteed damage trades that it often loses. Despite having a versatile moveset, the risk associated with melee attacks and the quick expiration of its projectiles diminish its effectiveness in battles. These factors contribute to a perception that Mothman is not a competitive choice among kaiju.
Kageruy is a character or item that has undergone significant changes since its release. Initially, it was considered just 'ok' due to its rock armor not providing much protection. However, after rebalancing, Kageruy has shown much more potential, especially with the introduction of a lunging variant of the rock armor and improvements to its overall effectiveness.
Currently, there are no user-generated pros listed for Kageruy. However, the cons include its initial lack of protection when first released. The rebalanced version has improved significantly, but some users may still find it requires minor adjustments to optimize its performance.
User reviews indicate that Kageruy has improved since its initial release. One user noted that while it was just 'ok' at first, the rebalanced version shows much more promise due to enhancements like a lunging variant of the rock armor and better overall effectiveness.
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