Hestatus vs. Mothman
Hestatus
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Mothman
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Reviews
Reviewed on 3/21/2025
Hestatus for being a solely melee based kaiju is a good pick for this meta. It can effectively abuse it's hurtboxes and hitboxes alike when played to it's fullest potential. The only gripe I have about it is that it can so easily abuse it's a2 hitbox that it doesn't become fair to fight. Also the v should be adressed. Being able to hit the air and gain free charge should be removed. -MrAz
Reviews
Reviewed on 3/21/2025
With the recent balance change mothman became quite the unviable kaiju. Having it's HP at 2700 would have been fine IF IT COULD ABUSE IT'S HURTBOXES. But no, due to the nature of mothman's hurtboxes it is guarenteed to be a damage trade where it fails miserably. Although mothman has a versatile enough moveset it's HP is so detrimental to it that it removes any sort of ''versatility'' due to being either too risky to melee a kaiju or just not having the potential to win most trades when it does try to use them. What projectiles it has expire too fast. The 5th attack still does not have any sort of damage reduction while using it, making it all the more useless. (Genuinely don't see why people would play mothman if they're not unstable.) -MrAz
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Frequently Asked Questions
Hestatus is considered a strong pick for melee combat due to its effective use of hurtboxes and hitboxes, allowing it to perform well in the current meta. In contrast, Mothman has been criticized for its low HP and ineffective hurtboxes, making it a less viable option for melee engagements. Therefore, Hestatus is generally viewed as the superior choice for melee combat.
Hestatus is seen as a strong contender in the current meta, leveraging its melee capabilities effectively. Mothman, however, has been deemed unviable following recent balance changes, primarily due to its low HP and poor hurtbox mechanics, which hinder its performance in battles. Thus, Hestatus outperforms Mothman in terms of overall viability.
Hestatus is a melee-based kaiju character known for its effective use of hurtboxes and hitboxes in gameplay. It is designed to excel in close combat situations, making it a strong choice in the current meta.
Pros of Hestatus include its strong melee capabilities and the ability to effectively utilize hurtboxes and hitboxes, making it a formidable opponent in close combat. However, some cons include concerns about its a2 hitbox being too powerful, leading to unfair advantages in battles, and the ability to hit airborne opponents to gain free charge, which some players feel should be addressed.
Players have noted that Hestatus is a good pick for the current meta due to its melee strengths. However, some players express concerns about its hitbox mechanics, suggesting that they can lead to an unfair gameplay experience.
Currently, there are no user-generated pros for Mothman. However, the cons include its low HP of 2700, which makes it unviable as a kaiju. Its hurtboxes lead to unfavorable damage trades, and while it has a versatile moveset, the low HP limits its effectiveness. Additionally, its projectiles expire too quickly, and its fifth attack lacks damage reduction, making it less useful in combat.
The main issues with Mothman in gameplay include its low HP, which makes it vulnerable in battles. Players have noted that its hurtboxes guarantee unfavorable damage trades, and while it has a versatile moveset, the risk of melee combat is too high. Furthermore, its projectiles do not last long enough to be effective, and the fifth attack does not provide any damage reduction, rendering it less useful in competitive scenarios.
Some players find Mothman unviable due to its low HP and the nature of its hurtboxes, which lead to guaranteed damage trades that it often loses. Despite having a versatile moveset, the risk associated with melee attacks and the quick expiration of its projectiles diminish its effectiveness in battles. These factors contribute to a perception that Mothman is not a competitive choice among kaiju.